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ZBHQK

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Declaration Practice

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Game guide · ZBHQK

Declaration Practice: rules and examples

For a calm first round, focus on one decision. Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Treat this as a chance to practise one rule. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Bring this focus to a round

Work at your own pace. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.

What you are aiming for

Check whether a complete 13-card hand can satisfy every declaration requirement. Use another round to revisit a decision. Before making a move, check the cards in view.

Making your moves

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

How to interact with the game

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Before making a move, check the cards in view.

Learn from a sample situation

Example hand: 10♥ 3♣ 10♦ 10♣ 4♣ 5♣ 8♦ 5♠ Joker 2♣ 9♦ 5♥ 10♠. Wild rank 10. All thirteen cards can be split into legal non-overlapping melds, including two sequences and a pure sequence. Check the relevant controls before continuing.

A common point of confusion

Work at your own pace. Do not judge only the best three cards; every remaining card matters. Use another round to revisit a decision.

If you are unsure

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Look at the complete hand before deciding. Check the relevant controls before continuing.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Keep the active rule in mind. Check the relevant controls before continuing.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Take a moment to read the table. Check the relevant controls before continuing.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Work at your own pace. Take the next action only when the current step is clear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Take a moment to read the table. Check the relevant controls before continuing.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Look at the complete hand before deciding. Check the relevant controls before continuing.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Work at your own pace. The same rule applies on a phone and on a computer.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.

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