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ZBHQK

RULES & PRACTICE

How to Play Netwalk

Play Netwalk ↗

Game guide · ZBHQK

Learn the rules of Netwalk

Take a moment to check the current turn. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated. Try the rule on the board, then read the next instruction.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

Bring this focus to a round

The example and rules describe the same game you can play above. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Start a new round when you are ready to try again.

What you need to achieve

Keep the goal in view while choosing a move. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again.

Making your moves

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Getting comfortable with the controls

A careful first move helps you understand the round. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.

Follow the example

Begin with the basic rule, then follow the result of your action. A tile with north and east cables connects only to matching south and west cables on those neighbours. Try the rule on the board, then read the next instruction.

Watch out for this

Begin with the basic rule, then follow the result of your action. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.

Common questions

On this page, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. You can start a new round from the game controls.

How do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. You can start a new round from the game controls.

Can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. A new round resets the current game.

During a round, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the current game state in view while applying this rule.

When I start, what rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. A new round resets the current game.

When I start, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.

Why are some tiles green?

They have a chain of matching cable ends to the central server. The worked example offers another way to follow the rule.

For this game, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. Keep the current game state in view while applying this rule.

On this page, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. You can start a new round from the game controls.

Must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The controls work with mouse or touch.

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